The
game:
The
original Mornington Crescent was not a game, but a mechanism allegedly used by
London Cabbies in the late 19th Century (not some Londinuium game
dating to Roman times). Its aim was to extend the cab ride, and hence increase
income. Endeavoring when ever possible to pass either end of Mornington Crescent
en route between High Gate and the Isle of Dogs.
As the use
of the London horse cab faded away in favour of the Motor cab, and London road
system expanded, this complicated the exercise and it fell into disuse. Cabbies
then favored the modern trend to simply overcharge every fare, irrespective of
route.
The modern
game was adapted as a one off exercise, on the BBC Radio comedy game show “I'm
Sorry I Haven't A Clue” . Based on rules of the first series producer
Alexander Layton Laurie Earnesty. At that time they used the London Underground
train system as the “Map”, with the final destination being reached the
“Mornington Crescent” tube station. The starting point being nominated by the
first to start. These simple original rules have been transcribed from a copy of
the original hand written broadcast notes.
Original
Rules of the game: (Alexander Layton Laurie Earnesty 1923 – 1977)
The game
must be played by two teams (or individuals), with the drawing of cards or the
tossing of a coin deciding the first team or player to start first.
1.
All stations must be fully open stations in both directions on the
official London Underground (Tube) map route system as at 1957.
2.
All connections must be in interchange stations and train-to-train – no
other routes or footpaths allowed..
3.
The first to start nominates the starting station.
4.
The opposing team then continues the route.
5.
The wining team or player is the first to reach Mornington Crescent
station.
6.
Nominated stations must:
1. Unless
crossing the Square Mile, when multiple connections are allowed. Be reachable
from the existing station by no more than 1 connection,
2.
All moves from within the City of London Square Mile must pass outside
and be via 2 connections.
3.
Must not involved more than 1 pass under or over any section of the
Thames.
4.
No move transgresses more than 2 Burgh boundaries.
5.
When connections with Riverboat services are utilised; rules 2 and 6.3 do
not then apply.
6.
Except for the Northern Line, no backtracking is allowed for sequential
moves.
7.
Unless to finish the game, no player can immediately repeat a previous
move of the opposite team.
These where
the original rules, simple and straightforward, allowing a degree of tactics
much like chess. With a good knowledge of the Underground system and Burgh
Boundaries, and within the constraints of the options, opposing teams are able
to counter and direct each other on specific routes. In some cases forcing
opponents for some periods, away from the final destination.
Further
expansions over time:
All good
entertaining games grow and modify to keep pace with changing times and social
environments. Mornington Crescent is no different. And in 1979 were released a
few updated rules.
Updated
Rules 1979: Updated for expansion to rail system:
All
stations must be fully open stations in both directions on the official London
Underground map route system as at 1971.
Due to
increased traffic in some stations:
Rule 2 change:
All connections must be in
interchange stations and train-to-train – no other routes or footpaths allowed.
With the exception to and from Covent Garden station if the game is played at
the week end or evenings.
Additional
Rules and Variants.
Released in 1990 onward to reflect the international appeal.
There are many variations of the rules that can be invoked and deployed during a
game. Here is a list of the some of the main variant rules that are available
for play.
Known Rule Amendments
On calling these clauses:
-
Euston
clauses : Euston and Euston Square are treated as one station. Present
player continues.
-
Victoria clause : Player goes directly to Victoria Station (1 use per
game only)
-
Northern Line rule : Backtracking is only allowed if changing at Euston.
-
Incorporating Options: Other international Metro / Underground systems
can be linked as inter-rail routes only, but calling this clause
forfeits a turn and gives opponents first option of entry station used.
Links via first / last station names letters only.
-
Swedish
Inversion Rule : Next player must finish at a surface stations only.
-
Three
time loop jump : next destination station must be reached by three
connections, and 2 Thames traverses.
-
Reverse-Badgering : Backtracking is allowed to only within 2 stations
of previous starting point.
-
Livingstone Itergrated Transport rules 2002c : All lines, routes, trams
and busses in the 2002 public- private partnership agreement are allowed
while ken Livingston is still mayor of London.
-
German
Lateral rules : On calling this, use of the Eurostar is allowed to Gare
Du Nord, but only 3 Paris metro routes can be traveled before automatic
routing to Berlin Central metro station via TGV (unless Victoria Clause
nominated). But then only
S-Bahn trains on Pre 1990 East / West unification routes can be used.
-
War
Provision Rationing Rules of 1942 : On calling this clause, ( based on
still inoperable routes in 1942) the player misses a turn, but opponents
are limited to 1 connation route using the working Tube layout on June
21st 1940, after a major bombing raid.
-
Arrow
Pinoche Varient of Euston Rule : Starting from Euston and Euston Square
only – Based on
Raúl
Ruiz seeking sanctuary in Paris for three decades during a particularly
long game of Mornington Crescent, where he made more than 100 films. The
Paris metro is called but only stations adjacent to operating Art House
Cinemas can be used.
-
Two
hour Challenge : On the game reaching a duration of more than 2 hours
(or multiples off), players can call (while then forfeiting their turn),
to adjourn to the bar for a ½ hour consultative adjournment. Any
opponents failing to agree forfeit their place in the game.
-
Definitely no Worple Financial Index : The opposing player must empty
his pockets of small coins. If amounting to less than the present
international average cost for a McDonalds big Mac on the Worple Big Mac
Index, the player misses a turn.
-
Reverse
bidding : Offering your opponents a free play, on condition they select
a destination , the exact same number of stations away from Mornington
Crescent as the present departure station.
-
Osmonds
ruling of 1975 : Nominates the Mexico City Metro system for use by
opponents. Starting on any station on
Líne 2
(Cuatro Caminos -Taxqueña) then by
unguarded tunnel to Harrow and Wealdstone if a successful maneuver is
performed.
-
1999
Red Ken versus The People ruling : Nominated any station within walking
distance of Downing Street as the start point for the opponents.
-
East
Anglian advantage : Any player having become bored with the game can
retire from the game without penalty, on forfeit to go directly to East
Anglia to enjoy a wet weekend.
-
Rule
221b : Taking part in the game while playing a stringed instrument, or
under the influence of drink or drugs (Violins and Opium excepted) is
forbidden unless in company with others.
Variants
-
Cobblethorpes 1960 Beeching execution variant : On calling this clause
opponents have the choice to either use the Rail network links to the
underground pre 1960 Beeching act or start from Cobblethorpes station in
Somerset, using officially listed at the time omnibus transport only.
-
The Larch 1986 variant: On
calling this clause (Drawn from the experiences of
The
eastern larch beetle,
Dendroctonus simplex
a native North American insect that colonizes the phloem of the main
stem, exposed roots, and larger branches of tamarack,
Larix
laricina)
. Options to pass over or under the Thames are removed for the next 3
subsequent routes. (use once in the game)
Maneuvers
-
Ottoman
: Nominating a same line station.
-
Shunting : Moving One station as a delay tactic.
-
Slip
Routes : Moving as far away from present position as possible
-
Bidermeyers slip : Opposition goes to
Tufnell Park
-
Napoleon maneuver : calling the German Lateral rules , and immediately
taking the metro / RER B to Versailles.
-
Ruislip
triumvirate : If in Westminster Burgh going to South Ruislip directly
-
Snape's
Drift :
South Kentish town to finsbury park.
-
Heathrow Terminal 4 Move : Resigning the game
Banned Rules and Varients
-
The
1833 Half Scrotum : Faced with defeat, gripping with hands or feet,
clenching in teeth (False or natural) of opponents scrotum to prevent
speech and hence prevent loss of the game is prohibited. Not applicable
to female players.
Postscript :
Congratulations for perseverance in reading these rules. One final point, all
the above is not the whole story. Truth is, there are only 2 game rules for
Mornington Crescent, and the game as presented is a very complex and long
running joke. Not complex, considered or mentally taxing.
The true
rules are:
-
1 -
A player starts by naming a station on the London Tube system.
-
2 -
The first player to say "Mornington Crescent" wins.
Those (mostly)
playing the game know this, to the disadvantage and frustration of those
ignorant of this fact. The moves, rules and clauses, consternations and general
flummery, are completely random and are only to embellish the myth of involved
and highly interwoven strategy play. This deception is why games seldom last
more than a few minutes, to maintain the joke for any length of time can be
tedious for the players. Trying to follow the moves in any game in close detail
unfortunately make this charade obvious. So I am sorry to dispel the illusion,
but you are welcome to play yourself among unsuspecting friends. Just name ANY
London tube station, make it sound as though it is a seriously considered
choice. If the others playing who are "in the KNOW" could cheer or groan in
surprise, all the better to make those in ignorance feel more puzzled. When the
joke passes, say "Mornington Crescent" to end the game.

Pick a station , any station!